How to instal waw zombie maps mod#
Modifying these is no different than modifying any other script, however modifying these scripts allow you to modify core game mechanics if you so choose.Įach script's functions that have been modified by us for the mod are indicated as such so you can tell what functions are custom to the mod and which oens are modified by the mod. Whats unique about this mod is the sheer number of core game scripts that it modifies. Just like any script thats open source you can mod these scripts to your hearts content. If you set the wrong map in sv_maprotation, the mod will fix itself for you after the first game ends. Only the first map goes into sv_maprotation. Then set the sv_maprotation to the FIRST MAP IN YOUR ROTATION. Set perkSlotIncreaseKills 150 // Set Amount of Kills each player must earn to increase their perk slots (0 turns off this option) Set useBossZombies 1 //set this to 1 to enable bosses (Brutus on Mob/Panzer on Origins) (on by default) Set disableBSMMagic 0 //set this to 1 to disable magic (Perks/Pack a Punch) Box enabled still Set customMap "diner" //the initial map or constant map if map rotation is off
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Set customMapRotationActive 1 //set this to 1 to enable map rotation
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Set randomizeMapRotation 0 //set this to 1 to enable randomized map rotation Set customMapRotation "diner power cornfield tunnel house town farm busdepot nuketown docks cellblock rooftop building1top maze trenches crazyplace" // rearrange the order of these or remove locations to change the rotation